![]() I don't need the companion wheel down in the corner constantly and a quicker way to get to a photo mode instead of going into settings to turn off the HUD constantly. ![]() On the controls, it would also be nice to have a few more HUD customization options. There is a sorta social stealth aspect with your Shroud disguise that lets you waltz around restricted areas. It's also hard to land a good sneak attack without alerting everyone. It means you won't notice if an enemy behind you is becoming aware to you. Also, the enemy's awareness meter isn't connected to your HUD, they just hover above the enemy. You can hide in grass and behind boxes, but not all structures can be hid behind effectively. There's also a stealth mechanic in this game, but it leaves much to be desire. Luckily, having your gun drawn doesn't alter how people act. It does get a little annoying always accidentally pulling out your gun when you're opening doors or talking to people. The button that draws your gun is also your interact button. Luckily they still have a version of VATS to help line up better shots. The shooting is a better, but not quite as comfortable to use as Fallout 4. The game plays like an updated New Vegas in space. I hit the PS4 touchpad expecting it to switch to 3rd person view it felt so Fallouty. Obsidian's experience from New Vegas is on full display here. The best way I can describe the Outer Worlds is "put Fallout and Borderlands in a blender then dust a little of No Man's Sky on top of the resulting shake". While this is a great game, I do worry it's been a little overhyped by certain online communities as the Second Coming not because of it's merits but because it lets them bitch about Bethesda some more. The struggle takes place with the accompaniment of atmospheric soundtrack.Like most folks I was looking forward to this game. Carefully designed locations draw attention, as well as detailed models of characters, enemies and armament. Thanks to the original, retrofuturistic stylistics, the visual side of The Outer Worlds make it pretty neat. Then it offers us a related debuff if we accept it, we will get an extra perk in return. Against the background of other representatives of the species, The Outer Worlds distinguishes the system of so-called flaws - the game follows our actions, trying to find an activity in which we are not particularly good. In real-time battles, you use arsenal and weaponry with a skillful juggling of the heroes abilities.Īs the protagonist progresses, he or she gains experience and advances to the next level, gradually expanding the range of skills (which can be useful both on the battlefield and during conversations with the NPCs). In order to get to know each of them better, it is worth to look on board the ship from time to time, where we can meet other crew members.īy traveling through various locations, where you can find both picturesque landscapes and interiors of buildings or space stations, we face various opponents - from hostile people, through combat robots, to monsters that are the fruit of a failed terraformation process. These characters can join us in the course of the adventure, and they are equipped not only with their own stories and motivations (separate quests are associated with them), but also with individual skills. The main premise of the game are role-playing tasks and side missions, which the hero can perform alone or with companions controlled by artificial intelligence. In The Outer Worlds the action is shown FPP view. How the fate of the colony will unfold and what role the hero will play in it depends on the player's actions and decisions, as well as his relations with characters and factions functioning in the game world. As it soon turns out, the days of the institution may be counted - the protagonist encounters a trace of a conspiracy directed against it. We play the role of a spacecraft crewman awakened from hibernation, who was sent to Halcyon, the Earth's colony located on the outskirts of the galaxy. The Outer Worlds takes place in a retro-futuristic universe. It is worth noting that the title was supervised by Leonard Boyarsky and Tim Cain, the developers to whom we owe the creation of the first installment of the Fallout series. The game was released by Private Division - under this brand Take-Two Interactive helps independent developers. It's a team whose portfolio includes such productions as Star Wars: Knights of the Old Republic II - The Sith Lords, Fallout: New Vegas or the Pillars of Eternity series. ![]() The Outer Worlds is an action RPG game developed by Obsidian Entertainment studio.
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